2011年10月31日星期一

Next Duke Nukem reveal 'soon', teases Pit

Gearbox boss Randy Pitchford teased fans at PAX in Seattle this weekend that the developer will start talking about the next Duke Nukem game "soon". Speaking at the Gearbox community panel, Pitchford said the studio is still determined to make "our own Duke game"."I know that you guys figured out that, when Gearbox acquired the franchise, we didn't do it just to make sure we could all play Duke Forever, but because we wanted to make our own Duke game," he said. "Soon, we'll talk about that, but not today."Of Duke Nukem Forever - which was mostly panned by critics - Pitchford said he's still "proud" of what Gearbox delivered."I hope some people kind of enjoyed it. When I dug through all the stuff that [original development studio] 3D Realms had done, I expected a trainwreck and I was actually quite pleased. "I had a lot of fun with it," he added. "It was fun for me, and I'm really glad that we not only rescued the franchise but took the time to make sure the world could see what those guys had been doing for all of those years. "And I'm also proud of the things we added to it. I think we did some things to make it a little better."Duke Nukem Forever's first DLC pack, which includes new multiplayer maps, is due out this autumn. Andy Robinson

Dark Souls, Resident Evil, PES 2012 confi

September's GAMEfest show at the Birmingham NEC continues to extend its list of exhibitors with Capcom, Codemasters, Konami and Namco all being added to the line-up. Each publisher will be giving GAME customers the chance to go hands-on with their latest upcoming titles. Capcom will be showing a total of five new releases including Street Fighter X Tekken, Resident Evil: Operation Raccoon City, Dragon's Dogma, Asura's Wrath and Dead Rising 2: Off the Record.Codies will bring F1 2011 to the table, while Konami's set to showcase PES 2011, Silent Hill Downpour, Metal Gear Solid Peace Walker on PS3 and El Shaddai.Namco Bandai is taking five titles to GAMEfest in the form of Dark Souls, Ace Combat: Assault Horizon, Ridge Racer: Unbounded, Ben 10: Galactic Racing and Inversion.The four newcomers join the likes of Activision, Nintendo, Ubisoft, THQ, Sega, Bethesda and EA at GAMEfest, whilst both Microsoft and Sony have signed up as headline sponsors.GAMEfest will run from the September 16-18, 2011 at the Birmingham NEC, with the retail chain promising attendees will be able to "play the most anticipated titles of the year before anyone else".Tickets cost £10 for anyone aged 12 or over and £5 for anyone under 12. They can be purchased from www.game.co.uk/gamefest.To buy tickets, would-be attendees must own a GAME reward card, which can be grabbed via game.co.uk or at any GAME store. Tom Pakinkis

Square Enix announces Wii U Dragon Quest

Square Enix has officially announced Dragon Quest X for Wii U and Wii, for release in 2012. Sharing the first details on the new instalment at a Japan press conference, the publisher confirmed that X - full title 'Dragon Quest X Mezameshi Itsutsu no Shuzoku' - is an online RPG in which players "form parties and co-exist with other players in an online world".Developed internally at Square Enix, DQX will see a Wii U release with updated visuals, the firm said, but both Wii U and Wii versions will support cross-platform play.The game will support the full gamut of Wii controls - Wiimote and Nunchuck, Classic Controller and Classic Controller Pro - and also includes functionality to plug in a USB keyboard.Official documents for the title also list a "usage fee" under TBA, suggesting Nintendo fans are going to have to pay a subscription charge for the game.Dragon Quest X will also support some connectivity with Nintendo 3DS, the publisher said, adding that it's thinking about implementing Spot Pass character exchanges on the handheld.Details on a public beta test for Dragon Quest X will be revealed shortly, Square Enix concluded. Andy Robinson

2011年10月30日星期日

Hard Reset gameplay trailer, screens

Polish developer Flying Wild Hog's released a new gameplay trailer and screens for its PC exclusive sci-fi first person shooter Hard Reset. Set for release next month, the title's being made by a 35-person team consisting of developers and designers who previously worked at the likes of People Can Fly (Bulletstorm), CD Projekt RED (The Witcher) and City Interactive (Sniper: Ghost Warrior).It's being built using the studio's proprietary Wild Hog engine, which the developer says will "deliver stunning visuals" that bring the cyberpunk game's "incredible atmosphere to life". Tom Ivan

2011年10月28日星期五

Battlefield 3 - Physical Warfare Pack gam

EA has launched a new Battlefield 3 gameplay trailer showing off the pre-order exclusive content from the Physical Warfare Pack in action.If you missed the original announcement, the Physical Warfare Pack will offer launch day exclusive weapons and items.These include the "Type 88 light machine gun with bipod for superior firepower and total zone control, the SKS sniper rifle flash suppressor that provides increased stealth abilities for Recon soldiers, and the lethal armour-piercing flechette ammo for the DAO-12 semi-automatic shotgun that is sure to tear through anything in its path."Also included is day one access to the highly versatile DAO-12 semi-automatic shotgun itself," plus the Back to Karkand map pack.DICE has said that the DLC unlocked with the Battlefield 3 Physical Warfare Pack will be made freely available to all players down the line. Watch in HD No comments yet, be the first! Tom Ivan

2011年10月27日星期四

Valve's Newell attacks 'aggressive DRM'

Valve boss Gabe Newell has once again hit out at "aggressive" DRM measure which require players to remain connected to the internet in order to play.Newell last year said that the practice resulted in games that are "worth less" - to a cheering crowd at GDC.This week, in an interview with Kotaku, he went a step further. "We're a broken record on this," said the exec. "This belief that you increase your monetisation by making your game worth less through aggressive digital rights management is totally backwards." Newell added that piracy was "not an issue" for Valve as it is "a service issue, not a technology issue".He cited Russia as an example, which is now Steam's largest European market outside the UK and Germany. Valve had invested in making sure games were properly localised for the region in order to combat piracy."When we entered Russia everyone said, 'You can't make money in there. Everyone pirates,'" he said, going on to explain that, at the time, pirates were localising games better than official publishers."When people decide where to buy their games they look and they say, 'Jesus, the pirates provide a better service for us,'" he commented."The best way to fight piracy is to create a service that people need. I think (publishers with strict DRM) will sell less of their products and create more problems."Customers want to know everything is going to be there for them no matter what: Their saved games and configurations will be there. They don't want any uncertainty." CVG Staff

2011年10月25日星期二

8-bit Subway Art Found In Norway -- Nugge

8-bit art depicting Super Mario Bros., Pac-Man, and Space Invaders decorate the entrances to the Stockholm Metro System. Normally I wouldn't recommend putting your face so close to the walls of a subway, but this girl has the right idea.I think the California State government should take a look at this. Our public transportation system is abysmal, this is exactly the change it needs. Nope, not eco-friendly, cleaner vehicles; 8-bit Pac-Man.Keep reading to see a video of the 8-bit subway station. Source: BuzzFeed

2011年10月24日星期一

Xbox Live Majority of subs bought at ret

Two thirds of Xbox Live Gold members pay for their subscriptions via traditional retailers, Microsoft has said. The platform holder shared the surprising statistic with trade mag MCV, adding that it's working on a number of new initiatives to help stores get a slice of its digital revenue.However, perhaps disappointingly for gamers, the firm said that unlike Sony, it has no plans to release full game downloads at the same time as their boxed counterparts, "out of respect" for retail."There are no plans in terms of that kind of day and date parity," said Xbox Live marketing manager for EMEA Robin Burrowes."We are very respectful of the retail environment, in that we have a window between the release of a retail game and the digital one. There's no immediate plans to change that."We are continuing to talk to retail in different ways," he added. "We are looking to introduce new digital innovations to drive more business. We've been testing electronic software distribution in a couple of places. We will be testing point-of-sale activation, which is similar to buying cards in store and being able to redeem that code at the point of purchase. "We are introducing new digital tokens and are working very closely with retailers. 68 percent of Europe's Xbox Live subscription acquisitions come from retail."Microsoft is also keen to continue bundling DLC and Xbox Live Arcade games with retail releases, such as Fruit Ninja Kinect with upcoming Kinect game The Gunstringer."For certain Kinect games out this Christmas there will be codes included. Sometimes we will be doing: buy a subscription card and get some points which can redeemed against movies or games. We are continuing to innovate that," Burrowes added. Andy Robinson

2011年10月23日星期日

250GB Xbox 360 gets matte finish

The slim Xbox 360 is currently available in 250GB and 4GB variations, the first with a shiny finish and the second with a matte one. But this autumn Microsoft will reportedly launch the 250GB model with a matte finish, basically meaning less fingerprints and other marks.We've got some images that were released to press, but no other official details from Microsoft. We've sent the company a mail asking about it though.Late last month, Microsoft announced a new Xbox 360 wireless Bluetooth headset and Media Remote set for release this November. Tom Ivan

2011年10月21日星期五

EA boss 3D gaming 'hasn't caught on'

3D gaming hasn't caught on as EA once expected it might, and CEO John Riccitiello says the company plans to refocus investment on other areas. "We have not seen a big uptake [in 3D gaming]," he said during an annual shareholder meeting yesterday. "We have not seen a big uptake in 3D TVs in the home [either]."We are not here trying to drive a market. We are here to react to what customers want," he added, according to VentureBeat.EA now plans to focus its investment in growth areas like mobile, social and online gaming. "We see really high returns in these markets and very poor returns focusing on 3D, so we are allocating our resources toward new innovations," Riccitiello said. Earlier this month EA announced plans to acquire PopCap for at least $750 million.

2011年10月20日星期四

Golden Joysticks heading towards stronges

਼瀾䥴❳⁂慮欠䡯汩摡礠慮搠祯甧癥⁰牯扡扬礠杯琠慴敡獴⁡⁦敷⁨潵牳⁴漠獩湫⁩湴漠瑨攠䥮瑥牮整⁶潲瑥砮⁗桹潴⁳灥湤⁡汬映慢潵琠晩癥映瑨潳攠浩湵瑥猠癯瑩湧⁩渠瑨楳⁹敡爧猠䝡浥獍慳瑥爠䝯汤敮⁊潹獴楣欠䅷慲摳㼠†⁙潵❬氠扥潩湩湧⁴桥‱㠰ⰰ〰⬠条浥牳⁷桯⁨慶攠慬牥慤礠癯瑥搠獩湣攠楴灥湥搠景爠扵獩湥獳渠䅵杵獴‱‭⁡渠敡牬礠獩杮⁴桡琠瑨楳⁹敡爧猠慷慲摳⁩猠桥慤楮朠瑯睡牤猠楴❳⁢楧来獴⁹敡爠敶敲⹁猠楦⁹潵⁤楤渧琠歮潷⁡汲敡摹Ⱐ瑨攠䝊䅳⁩猠愠捨慮捥⁴漠癯楣攠祯畲灩湩潮猠潮⁷桡琠睥牥⁴桥⁢敳琠条浥猠潦⁴桥慳琠祥慲⸠䥮⁡⁦楲獴⁦潲′〱ㄠ瑨攠条浥猠睥牥潭楮慴敤⁢礠愠灡湥氠潦⁧慭敳⁥摩瑯牳⁵獩湧⁧敮牥⵬敤⁣慴敧潲楥献⁔桩猠桡猠慬汯睥搠景爠浯牥⁧慭敳⁩渠瑨攠獨潲瑬楳琠灨慳攠慮搠瑨攠楮捬畳楯渠潦⁳潭攠獵牰物獥潭楮慴楯湳⸠卯浥映畳渠䍖䜠桡癥⁧潴畲慲⁩渠慬牥慤礬⁢畴⁴桡琧猠橵獴畲灩湩潮猠ⴠ湯眠楴❳⁴業攠景爠祯甠瑯⁨敬瀠摥捩摥⁷桩捨映瑨攠獨潲瑬楳瑥搠条浥猠獨潵汤⁷楮⹉琧猠扥敮慤攠楴⁥癥渠敡獩敲
慮搠桯灥晵汬礠❦畮✩⁴漠瑡步⁰慲琠瑨楳⁹敡爬⁷楴栠愠摥摩捡瑥搠癯瑩湧⁳楴攠慮搠瑨攠慢楬楴礠瑯⁶潴攠潮汹⁩渠捡瑥杯物敳⁹潵⁡捴畡汬礠捡牥⁡扯畴⸠䡯睥癥爬⁩映祯甠摯⁤散楤攠瑯⁶潴攠楮⁡汬Ⱐ祯甧汬⁢攠敮瑥牥搠楮瑯⁡⁰物穥⁤牡眠瑯⁷楮⁴桥⁕汴業慴攠䝡浩湧⁐物穥⁩湣汵摩湧⁧慭楮朠污灴潰猬⁐污祓瑡瑩潮⁖楴愠慮搠愠桵来⁳瑡捫映湯浩湡瑥搠条浥献⁉映祯甧牥敷⁨敲攠慮搠睡湴⁡ⁱ畩捫⁩湴牯摵捴楯渠瑯⁴桥⁡睡牤猬⁩湣汵摩湧⁴桥⁁睡牤⁣敲敭潮礠睨敲攠睩湮敲猠睩汬⁢攠慮湯畮捥搠潮⁏捴潢敲′ㅳ琬⁣桥捫畴⁴桥⁶楤敯⁢敬潷⸠䅬獯Ⱐ楦⁹潵❲攠愠条浥猠睲楴敲⁡湤⁷慮琠瑯⁡瑴敮搠瑨攠䝯汤敮⁊潹獴楣欠䅷慲摳⁡猠灡牴映瑨攠浥摩愬⁨敡搠潶敲⁴漠瑨攠䝯汤敮⁊潹獴楣欠䅷慲摳⁆慣敢潯欠偡来⁡湤整⁵猠歮潷⸠†††††††††††††⁃噇⁓瑡晦㰯瀾㰯摩瘾�

2011年10月19日星期三

Sony No Vita price cut following 3DS dro

Sony has no intention of altering its PS Vita pricing strategy following Nintendo's decision to cut the 3DS price by over a third. That's according to executive vice president Kaz Hirai, who told reporters at the company's Tokyo headquarters: "We packed so much into the device and made it very affordable."There is no need to lower the price just because somebody else that happens to be in the video game business decided that they were going to lower their price," he added, according to the Associated Press.The Wi-Fi Vita model is set to cost 24,980 yen when it goes on sale in Japan, the same price 3DS launched at. However, from August 11, the 3DS price will be lowered to 15,000 yen.Earlier today, Hirai confirmed that Vita will launch in Japan later this year, but won't release in Europe and the US until 2012. Hirai didn't characterise the timing as a delay, but said Sony wants to be ready with a strong software line-up for the system at launch. Tom Ivan

2011年10月18日星期二

Second Life Review Who Says You Live Only

Confused? Well, let me try to explain it. There's a button called "Build" that lets you start creating (you can't build in most places as to avoid a spam of objects, press ctrl+F, click the places tab, and type in sand-box. Find one you like and teleport there. These are the designated building sites).。So, when this build menu comes up you can choose shapes and if you click the ground it creates itself there. Now, if you right-click whatever shape you made you can edit it in many different ways. But if you click the content tab you will notice you can put or make scripts in there to make it to a wide array of things. You're probably thinking, "Hey, if all I have are these shapes then everything in this game must be all blocky!" Don't fret, I'll discuss that when we get to the graphics section. Also, since you can build anything you can also look like anything. The customization on here is endless, you can even be Sonic the Hedgehog!。There are some ways to make money without giving them a credit card. That is by Camping (People pay you to sit on a chair. You get money per time spent there. For example, 2L per ten minutes), Building and selling your creations, scripting and selling those, getting a job (Security, Djing, Host, Greeter, just take a look for people hiring), and many other things but these are the basics.。Before you begin to read this review I'd like you to drop any pre-conceived notions you have about this world. The media is usually never kind to this game.。。Now, not everything in the game costs money. Most activities are free (who would charge you to dance at their club?) and some things for your avatar (hair, clothes, etc.) are free. Those types of apparel are called freebies and can be searched in the places tab. Also, if you go to http://www.xstreetsl.com/ you can search for what you want and then click the prices column. This will order it from cheapest to most expensive and there are often many items costing $0L on there. You won't find everything in-world but it sure beats drudging through a large place filled with them, especially if your computer can't handle that many things on-screen at one time, plus you can look decent with just freebies so don't worry!。Keep in mind that this game is aimless. There is no set goal for you to achieve here but much fun to be had. To go along with this the world isn't connected. Instead of being on one giant land mass you're divided into regions called "Sims". Each Sim is different and its contents are based on who owns it.。Overall, this will be nothing like you've ever played before. Heck, most people will debate whether or not this is a game. If you're looking to level up and PVP you won't find that here (Well, there is a RPG place where you can do this but it won't live up to the real ones).  But if you're looking for a wide variety of things to do, want to meet new people, have a creative side, crave exploration, or want to try making a business and make real life cash then this game is worth at least one play-through.。The graphics in this game differ depending on who made what. This is difficult to explain in words, so here's some examples. A perfect example of how these shapes can turn into wonderful creations is by looking at the screenshot with the cat in it. Also, this game can be a computer hog and you may lag depending on where you go.。First, let's talk about the Game-play. This is a very hard topic to explain as what you do in SL depends entirely on you. If you want to shoot zombies, you can. If you want to go to a club and dance your heart out, you can. Explore haunted houses, watch a movie, ride a rollercoaster, you can! The game is basically one giant sand-box. Meaning, everything in the game is made, coded, and ran by players (except the game itself of course).。Others like this:

。I highly advise you find a friend who plays or make one in-world. Since this game is aimless, you can get lost and frustrated very easily. I have seen many people quit right after logging in because they didn't know what to do but when I offered to help them and show them the ropes they changed their mind about the world.。The economy is based upon real-life cash. As it is right now, 1000 Lindens (L) is around $4 USD. It's cheaper on http://www.xstreetsl.com though.  The value of that 1000 depends on the person though, if you want to save up and buy something that costs 20,000, you can. If you want to buy nice things that cost 1000 each that's fine as well. Now, this goes in reverse as well. You can turn your Lindens into real cash if you wish.。The majority of the people in this world are very nice and will offer to help you if you're new. Granted, every place has it's own share of misfits and hooligans. People look very different from one another and can be many things, so you shouldn't judge a book by its cover. But by all means, if you see a walking male genitalia then you can assume what you will of that person.。Some places may look like this.

。As with most games there is a forum so you can talk to your fellow Second Lifers out of world. In-world, you have basic chat options akin to most games like the friend list, instant messaging, etc. You can also create or join groups. This are like "guilds" as it has it's own chat-room and online list.  As of now, you can belong to a maximum of 25 groups. An interesting feature though is the voice chat. If you have it enabled you can talk to and hear to those around you. To add a touch of realism the voices will become fainter as you move away. (There's an option for this to be triggered by your avatars location or the cameras.)You can also voice chat with your groups but this will disconnect you from the world's voice chat.。And here's an example of a high-quality Avatar.。This game is suited for the 18+ audience. If you are not of this age please visit  http://teen.secondlife.com/. You may still refer to this review as I believe both versions are exactly the same but the teen version restricts content.。 By Jason Gallienne (Jrgsubzero), Onrpg writer。
Pros:
- Very different from most games on the market (Generic grinders)
- A world you can help make

Cons:
- Extremely confusing for new players.
- Unless you learn a trade the quickest way to earn money is by paying cash.。To continue, you can build anything your little heart desires and then script it to make that creation do what you program it to. But you don't have to choose that path. You are more than welcome to enjoy other people's creations and worlds. As I mentioned earlier, you can press Ctrl+F to search places you want to go. Some examples would be Amusement parks, Clubs, Combat, Racing, etc. There are many things to play and explore, you just have to find them.。Another notice. If you are of age to play this but do not wish to see mature content you can filter it out with the appropriate buttons when you are searching places, people, groups, etc. Treat this like google when you search places. If mature content is enabled then you might get more than just what you wanted when you search "Club".。

2011年10月17日星期一

Star Wars The Old Republic, Battlefield

EA has revealed record-breaking pre-orders for Battlefield 3 and Star Wars: The Old Republic ahead of their respective launches this October and this "holiday". According to the publisher's CEO John Riccitiello, pre-orders for DICE's shooter "are tracking extremely well", at more than ten times the rate of those the publisher saw for Battlefield: Bad Company 2.Meanwhile, the company says BioWare's MMO has broken EA pre-order records.According to Cowen & Company analyst Doug Creutz, channel checks "indicate that [Battlefield 3] pre-orders are roughly comparable to those of Call of Duty: Black Ops last year, which has gone on to sell over 20 million units", although not as strong as those for Modern Warfare 3.EA started taking pre-orders for Star Wars: The Old Republic last week, when it detailed three separate editions of the game.

2011年10月16日星期日

Torchlight 2 X-Play Gameplay Preview

Torchlight 2News (3)Previews (3)ReviewVideos (7)ScreenshotsCheats and Walkthroughs Torchlight 2News (3)Previews (3)ReviewVideos (7)ScreenshotsCheats and Walkthroughs Torchlight 2 Gameplay Preview » Torchlight 2 looks to fix all the problems that fans had with the first game. Runic President Travis Baldree recently showed our Blair Herter the new multiplayer and the new outdoor environments while insisting it will remain $20.Torchlight 2 comes out later this year.

2011年10月14日星期五

Picaroon Interview - RTS Meets MMO

By Bryan King (Bryan), OnRPG JournalistPicaroon is a brand new MMORTS that prides itself on mixing time-based rounds based on player preference, such as rounds being able to last anywhere from 90 minutes to four weeks. Today, I got the chance to sit down with Paul Baker of Nice Technology to discuss Picaroon.Nice Technology was formed in 2009 to commercialise the company’s unique MMOG engine (AliceServer), develop the software further and self publish games made with it. Nice Technology has developed two titles: Tronji, a children’s MMOG created for BBCW and Ragdoll and Picaroon, both of which are in open beta.Picaroon, has been produced by a small but dedicated team: Toby Simpson, creator of AliceServer, designer and producer; Mark Ashton, designer, producer and lead programmer; Greg Brown, lead artist; Gavin Rudd client, web and database programmer; Gary Wood IT network and support manager; and Paul Baker, general manager.The credit here goes to Mark Ashton the co-designer, producer and lead client programmer on Picaroon. We knew that the game had a swashbuckling theme, but title ideas with the word pirate in it just didn't feel right. Then Mark came up with Picaroon which means the same thing and it sounds much nicer as all words with two 'o's in do. Of course there's also the issue that if we mention pirates in the title, it sets people's expectations to a historic setting whereas we've deliberately based Picaroon in some suitably grim future to allow us to pick and choose what technology we wish to use and not be limited to cannons, swords and parrots.Picaroon is played out in the future where all that remains of the Earth’s surface are thousands and thousands of small tropical islands – most of them volcanic in nature. Now tidally locked, half of the planet is in perpetual darkness and no-one knows what is there (yet!). The remaining people battle it out for control of the land that’s available to feed the power of a few massive warlords descended from empires of times long past. At least that’s the story as told around camp fires these days! What we really wanted was an excuse to mix old and new and apply a little odd styling of our own. If we based a pirate sea game in the past we’d not have been able to have super submarines, dirigibles and weapons of mass destruction. We wanted some familiarity and the ability to continue to uncover cool new things in future games: the tidally locked thing is part of that—there’s a whole half of the world that is dark and unexplored…Picaroon is a RTS: a genre that is traditionally very hard to transplant into the MMOG arena. Part of this is that it is technically quite difficult to manage hundreds of thousands of units owned by different players on a single server and game instance. We have created some exciting new technology that lets us do this and we wished to show it off as best as we could! Also, of course, because it's a technical and design challenge, we were aware that any large-scale MMOG real-time strategy game would be unique, and we would be providing something to the market that was not already present.Picaroon is also unique for a couple of reasons. Firstly it’s got this end-game phase where players who tribute a threshold amount of resources to the warlords get access to some pretty amazing extra weaponry at the end of the game which is designed to encourage some pretty vast wars. Secondly, we have worked very hard to establish a path of development that lets us introduce new game types that allow the game to appeal to more and more people. Obviously we’re also in a situation where unlike RPGs, RTSs tend to have a single winner. That can make for a lot of losers – so it’s vital that we have many, many ways to win, both small and large. We’re proud of the results of that work and we’ve yet to scratch the surface.So far, so good! The reaction we have had has been excellent. We have worked very hard during beta to listen carefully to what our players say and respond accordingly when producing updates. The open beta has given us the opportunity to listen to a wider audience and to learn what our game feels like to play for the first time. We want Picaroon to be successful and the only way we will achieve that is through keeping our ears more open than our mouths!We have received many suggestions from testers about the balance of units, the structure of alliances, the scoring of points, and specials! During beta we have made many changes to each of these areas as well as introducing some cool new features such as the airship and the technology centre. In addition, we’ve made progress to releasing a beta version of Persistent Picaroon.In a large scale MMORTS such as Picaroon where players can control hundreds of units in real time, one of the biggest challenges is to balance the gameplay between paying players, free players, individual players, alliances and then particular units. This has been meticulously undertaken over a period of beta testing.The biggest technical challenge was to update the graphics engine so that it can display the hundreds of ships of alliances members in a shared scene without performance degradation in the heat of vast battles!Picaroon's end-game is something that we're very pleased with. It's a feature where towards the end of any game, the rules change a little and the players that have given away the most resources through a tribute system get some powerful new units and specials that are only valid for the duration of that game. We have found that this encourages everyone to go to war and that is entertaining and engaging for all the players.Plus we really like the newer units, the airship and technology centre, plus our original favourite the super submarine!Well the longest game we’ve had to date is approximately four weeks but we do have Persistent Picaroon up our sleeves!We spent a lot of time balancing the game and created rules so that cash players cannot ‘buy’ a win by using very powerful specials. The intention is to trade time for money but not necessarily a place on the leader board. We also offer vanity specials such as banners and in the future stylish character models for paying customers.To underline what we were saying above, some of the most powerful specials cannot be purchased with cash but can only rarely be found or bought with in game gold!We hope that by presenting the game in as simple a way as possible we will encourage all game players to try the game. We have kept the barriers low: the game is free-to-play which should help encourage maximum trial and, in addition, it’s only a 60MB client download, incredibly light weight for a game of this genre.To support this we are also presenting Picaroon in a variety of flavours: Skirmish Picaroon can be played out over an hour; Classic Picaroon can be played over a week or weeks; Persistent Picaroon which is in closed beta will invite players to retain a foothold in the game for as long as they can. There’s something there for everybody whether they are familiar with RTSs, MMOs or not.We hope that the game will have broad appeal! We've added features such as overnight build-queues and automatic building upgrade plans as well as specials that will protect your islands for several days. Hopefully this will help balance the game for those that have lots of time versus those that do not.Having said that, we recognise that it is difficult to get this sort of balance perfect and it is something that we have spent a lot of time attempting to perfect! We continue to experiment with lots of game configurations. We'll have to see what our players suggest!During development we have gradually introduced achievements, friend get friend schemes as well as the ability to share some accomplishments on Facebook. We will continue to add features for alliances and are also considering implementing an overarching faction structure above alliances. Further work is also planned to promote and share alliance achievements.Our immediate plans are to maximise the creative possibilities of the Picaroon concept. We are just about to test the persistent version of Picaroon.We also have plans for new PvE features such as weather, monster octopuses, pirate owned islands and giant squid, and we want to develop a super alliance (the factions mentioned above) concept and other new units.We also want to give a quick spring clean to the UI so that we can simplify and make things even more intuitive.After Picaroon we plan to develop a commercial version of Tronji and then also another project which we hope will be really innovative and fully exploit the possibilities of our technology: think of ever changing organic worlds teeming with artificial life, a world where players can shape the game experience and environment– we are getting really excited and hope OnRPG’s readers might be too!Yes, we’ve always harboured plans to create some mobile applications so that players can stay in touch with critical aspects of their empire, as Picaroon never sleeps.Absolutely! Come and help us make this a great game. We know that we need to keep our ears open and we are aware that the game has only progressed as far as it has because we’ve listened hard to what our players are telling us. We’re always open to advice and if any of your community feels that Picaroon is the game for them, then we’d be delighted to have them and to hear what they have to say!

2011年10月13日星期四

Puzzle Pirates Review - Play Puzzles For

By Eline Stiekema, Onrpg writer At first it may sound a bit contradictory: pirates and puzzling? An image of Jack Sparrow trying to solve a Rubik's cube pops up... erm, puzzling pirates? Seriously?
Okay, it's not as crazy as it sounds. It's actually quite fun. In Puzzle Pirates, players move their ship and sword fight against other players by playing puzzles. On these ships, you don't have to be a good sailor to make a good pirate. Practicing you bejeweled skills is enough. Getting started as a Puzzle Pirate is very easy. You don't have to download and install anything; you can play the game directly from your browser. When you have created an account, you can design your very own pirate and give him or her a nice piratey name. This name may only contain of one word, which is a bit of a shame. Playing the game I saw a lot of characters with two word names ('Silent Sarah' and the like), but I figured they were NPC's (or, as they are called here, 'NPP's', meaning Non Player Pirates).
You can maintain three pirates at once, but you can only play with one of them at a time. You can choose each pirate's hairstyle, hair color, skin color and you even have the ability to style their outfit for a bit. Cooler clothes and other items can be purchased at the 'palace shoppe'. There are many ways to pay for these, like credit card or PayPal. There are also a lot of 'shoppes' in the game itself, which are managed by other players. Here you can pay with the gold you've earned accomplishing missions.
As a newbie pirate, you first get a few simple missions to learn basic skills like sailing, rigging, bilging and sword-fighting. Each skill has its own puzzle. Sailing and sword-fighting are a lot like Tetris. Bilging an rigging are more like bejeweled.
New pirates also get their own little shack and some free furniture. Other furniture has to be purchased at one of the 'shoppes'. The puzzling is very relaxing. It's simply fun. The puzzles are relatively easy, especially at the beginning, but it was because of this simplicity that I liked the puzzling so much. But if you are the kind of player who likes it rough, this might not be your thing.
A very annoying feature, however, is the 'duty report': a screen that pops up when you're in the middle of a puzzle, to tell you how everyone is doing. You can't close this screen, you just have to patiently wait until the puzzle continues. Sometimes this takes up quite some time, especially when it keeps saying 'no duty reports'. It really slows down the game.
There are always new missions to embark on to improve your skills. However, when you get tired of the work on a ship, you can explore one of the many islands. On these islands, you can visit the 'shoppes', where you can buy new stuff or find a job to improve other skills, like distilling, alchemistry or blacksmithing. These also have their own puzzles. Don't feel like working? You can also go to an inn to play parlor table games like hearts, poker or spades. Even drinking is a puzzle.
The games you can play on land are only free a couple of days a week. You can subscribe to be able to always play for free. One month of full access will cost you $9.95. On the help page, called 'Yppedia', you find a schedule of the free puzzle days.
Speaking of Yppedia, this is a really good help for newbies. You can check the page while you are playing, which I always find a big plus. The information is arranged very neatly, with clear explanations. I strongly recommend reading the 'starting out'-chapter before playing the game for the first time.
When you think you have practiced enough, you can take a job with a real crew. This is serious business: if you don't work hard enough, there will be penalties. When you really are an advanced player, you can also start your own crew or get your own stall on one of the markets. Puzzle Pirates seems to be a game that you can play for a long time without getting bored, because there are always opportunities for you to grow and try new stuff. On the one hand, the graphics look nice, happy and friendly. The characters reminded me a bit of playmobil. The graphics ooze a kind of 'feel-goodness', although some may experience them as a bit childish. On the other hand, when your pirate walks over an island, navigating is kind of hard because it's impossible to zoom or look around. This was a negative issue for me, because it makes the game look a bit obscure. It's hard to see where your pirate is heading. Luckily, there's also a map on which you can click the location you want to go.
Once again, I happen to find the music incredibly annoying. I'm starting to think that I will probably consider all game music annoying, since I can't remember writing that I liked it once. So maybe it's me. But still, it was annoying, so I had mostly turned it off. The sounds were very good though; while playing a puzzle, you hear the creaking of the ship and all kinds of other sounds that give you the feeling of really being at sea. When you log off, the sounds fade out instead of bluntly stopping; I liked that too. Puzzle Pirates is a cute, low-key kind of game with a friendly atmosphere. Everyone is welcome to play and everyone can do it. The puzzles are relaxing and certainly not too hard. If you like this kind of 'soft gaming', this is a really nice one to get involved in. But if you are the kind of player that likes a bit more excitement and challenge, you might easily get bored with it.
Still, Puzzle Pirates is a nice alternative to all the monster-slaughter kind of games. Sometimes the puzzles get a bit repetitive, but overall this game could really keep you going for a while. Pros:
- Low key kind of game with friendly atmosphere
- Puzzles are relaxing and quite simple
- Really good help function
- A lot of variation in activities for more advanced players
- Friendly graphics and good sounds Cons:
- If you like it rough, this could easily get boring
- 'Duty reports' slow down the game
- On land it's hard to see where you're going

2011年10月12日星期三

Battlefield 3 pre-orders hit 1.25 million

Electronic Arts CFO Eric Brown has said that pre-orders for DICE's highly-anticipated shooter Battlefield 3 have reached 1.25 million units. "To date we have about 1.25 million pre-orders on Battlefield 3, so it's still well ahead of its predecessor title, Battlefield: Bad Company 2, in regards to pre-orders in the same number of weeks till launch. So it's doing very well," he said, according to Gamasutra. Brown also said EA's marketing budget for Battlefield 3 is significantly larger than for fellow high-profile release The Old Republic."We have a pretty extensive campaign planned for Battlefield 3. We have the advantage of a two-and-a-half week early launch window versus our competitor [Activision's Call of Duty: Modern Warfare 3], and we intend to use that." Battlefield 3 had a very strong showing at GamesCom last month, picking up the coveted game of the show award. Tamoor Hussain

2011年10月10日星期一

3DS price-drop targets 'explosive' year-e

Nintendo boss Satoru Iwata has said the firm acted early with its announcement of the drastic 3DS price cut because it needed to accelerate sales BEFORE the holiday shopping season. "We feel that those who have experienced the system appreciate its attraction, but this appreciation has not necessarily been expanding at the speed which we had expected," he said. Nintendo, he added, hopes that dropping the price now, rather than waiting for the holiday season like normal, will hopefully accelerate sales enough to take full advantage of the key titles coming up (Super Mario 3D Land, Mario Kart 7). "Without creating such a circumstance, we would not be able to realize explosive sales in the year-end sales season," he said. He's also hoping the move will coax in developers who are on the fence. "Software publishers are currently reviewing which development teams will work on which projects, and the results of which shall be launched next year and beyond. Removing their concerns on the sales of Nintendo 3DS hardware will be very critical for us to be able to enrich the applicable software in the years to come.""Even though we understand this, for us to elevate Nintendo 3DS to be the platform that can sustain our business, we have concluded that we need to take the best possible measure we can take now, even at the cost of short-term profitability," said Iwata. The decision to slash the price of the 3DS less than six months into its lifetime wasn't part of Nintendo's original strategy, but Iwata said it would help retailers plan for the end-of-year sales period and encourage developers to stick with the platform. The company will now reportedly make a loss on every 3DS sold.

2011年10月9日星期日

Picaroon - The Age of Online Empires

Graphics - 3
Controls - 3
Features - 4
Customization - 4
Community - 3。

 。


 。

Questing rewards you with “specials” and other goodies. A dedicated questing panel lists available tasks and their requirements. The majority of them are basic (building a mill, attacking a pirate ship, etc.) and act as a helpful guide in growing your settlements whilst rewarding you with helpful items. The use of cards known as “specials” adds another strategic element. These one-shot deals can profoundly affect anything from construction times, to ship accuracy, to population growth.  Specials are awarded through questing and can also be bought in special packs from the in-game store.。

 。


 。

 。

Nevertheless, Picaroon succeeds in standing out amongst the pack. It may lack polish, but the fundamentals are there and its strong, addictive gameplay should evolve over time and keep those already playing interested. An enjoyable game in need of some slight refinement, Picaroon is a title that will appeal to both casual and non-casual real time strategy fans. Climb aboard.。

 。

A grid overlay displays your settlements and the location of your units. With a 40x40 grid to contend with, even a simple game of Picaroon is a vast one. Players are always on the lookout for new settlements to colonize, and they are usually more than willing to take yours if it is not defended. This is where Alliances come in. Players can form their own guilds and recruit other players in an attempt to garner a foothold on a certain area. Strength is certainly in numbers when it comes to conquering other player’s settlements and the inevitable task of defending your own.。

By Neil Kewn (Murxidon) – OnRPG Journalist。

 。


 。

 。

Picaroon isn’t your average strategy game. Half real time strategy, half MMO – it’s an online game that strives to be different in a space populated by cookie cutter titles. Mixing traditional base building and resource gathering with competitive multiplayer, quests and trade, Picaroon is a feature packed merger of all your favourite RTS mechanics.  Sounds great in premise, but is Picaroon a complete package of powerful playing styles or a convoluted concoction that should be avoided?。

A small cash shop is used to fund the game. Using a currency known as “Doubloons”, players can purchase the aforementioned premium Specials Packs. Packs range from fleet transportation speed buffs to stat increases to help protect your settlement if you are away for the weekend. It isn’t a necessity to indulge in such luxury but there is a clear advantage to those who do. Endgame is where the most action is. Those who have donated resources to the Home Nation across the course of a game are rewarded with the most hi-tech, advanced equipment and units available. Anything from advanced submarines to nuclear weapons, it’s worth gifting any remaining resources for the chance to wheel out the big guns in the final days of play, especially if you’re not interested in the Picaroon store.。

 。

A self-proclaimed MMORTS, fans of the heralded Age of Empires series, turn-based juggernaut Civilization or the underappreciated Anno 1404 will all find something to like in Picaroon. You are given a small island to build, maintain and control with objectives to complete along the way. Coming off the back of the social video game boom brought on by Facebook, those who have fallen under its spell will find much familiarity in Picaroon.。

Picaroon’s small download makes me wonder why it wasn’t a browser-based game in the first place. Playing online games at work is all the rage these days, and the game’s management and base-building aspect would be well suited to the casual audience.  There are three different game types to choose from. The first is a classic setup with a fixed time limit and frantic end-game, the second is a quick skirmish that lasts just a few hours and the final mode offers an endless, persistent game for die hard strategists. Picaroon isn’t a casual affair though, there’s depth and strategy that will appeal to the most hardcore of players, but it’s welcoming to those who don’t have a lot of spare time to watch their empire rise.。


 。

Unfortunately not everything is as polished as the engine room of my Heavy Bombship. The user interface is poor. Cluttered, ugly menu screens and dreadful navigation mechanics take the shine off the game. Picaroon falls short in the graphics department too. Settlements consist of several huts and buildings, with little or no activity from the population you strive to appease. Textures are bland and of low quality, with water effects sadly lacking. Not such a surprise considering the small download, but the overall presentation of the game becomes an eyesore after a while.。


Once you’re happy with the progression of your settlement, it’s time to build defences and forge an army. Naval warfare is an extremely important part of Picaroon, and it’s wise to begin building ships and forming fleets as soon possible as new players are only protected from attacks for the first 72 hours. Discovering and colonizing new settlements is necessary for growth, and whilst you start off small it won’t be long until you have control over a number of islands. Having ample protection across the board isn’t easy so it’s wise to build the strongest defences on your most valuable islands. There are a good number of different ships available. Bombers, scouts, submarines – there’s a vessel for every occasion, each have their own advantages and disadvantages. Forming powerful and varied fleets to work in any given situation is a challenge.。

Developing your settlement is the first order of business. Constructing farms, mines and other buildings helps increase the number of resources available in your pool. Many are required to progress to the next level of the tiered construction tree, with the most advanced buildings at the top. These bring a whole host of new and powerful building options, unit types and game enhancements. A text-based tutorial guides you through the majority of Picaroon’s features, helping you get well acquainted with the game.。


 

2011年10月7日星期五

Resistance 3 trailer travels to New York

Insomniac Games has released a new trailer the third game in its sci-fi-meets-World War 2 shooter series Resistance.In the trailer Joseph Capelli, a new protagonist taking the place of Nathanrmt , is tasked with traveling to New York to stop the Chimera invasion. However, to do so he must abandon his family in Oklahoma. Insomniac Games has detailed its plans for the Resistance 3 multiplayer public beta. Tamoor Hussain

rmt

2011年10月6日星期四

TimeSplitters 4 'to be announced soon' -

Crytek is on the verge of announcing the return of the TimeSplitters franchise with a new game. That's according to a rumour in the latest issue of the Official PlayStation Magazine UK, on sale now."Gun-wielding monkeys are finally making a comeback! A fourth Timesplitters title is to be announced soon," it says in its rumours section. The TimeSplitters FPS series has been on a hiatus since the 2005 release of the third game, TimeSplitters: Future Perfect on PS2, Xbox and GameCube. A fourth game has, howevermtren rumoured for some time, most recently by a report citing a 'high-ranking industry source at Crytek' which claimed development on the fourth game is underway with a plan for its release on the next-gen PlayStation 4 and Xbox 3 consoles. Developer Crytek UK - originally Free Radical before Crytek rescued it from meltdown - officially confirmed to CVG back in 2007 that work on Timesplitters 4 had begun. It even released concept art before its long-time no-show stirred up rumours of its cancellation.

rmt

2011年10月5日星期三

Fallout 3 Review - The Wasteland Revisite

The main story itself, whilst engrossing, is relatively short. Fortunately, there are a huge number of other side quests you can complete. One of the first towns you encounter upon your escape from Vault 101 is filled with oddball characters that are all too happy to offer you work. Quests are varied enough to remain interesting, and the NPCs you encounter ooze enough character that you actually begin to care about them. I found it difficult to agree to shady Mister Burke's offer to wipe the small town of Megaton off the map when the charming Gob continued to serve me drinrmtkom behind the bar. Clearly, Fallout 3 is a game that requires more than one play through.。

Pros
- Excellent story and atmosphere
- VATS keeps combat a pleasure to engage in
- Choices can have a profound effect on the game world。

 。

Review: Fallout 3 - The Wasteland Revisited
Neil Kewn (Murxidon) - OnRPG Journalist。

 。


Disarm enemies by shooting their weapon

 。

War. War Never Changes。

The choice is yours (don't do it)

Fallout 3, at its core, is a roleplaying game. Levelling up is achieved via killing enemies and completing quests. At the beginning of each new level you have the option to spend skill points in  thirteen different attributes. Fancy becoming more powerful with thrmtaedgehammer? Deposit points in Melee Weapons. Rather avoid combat altogether and charm your way past obstacles? The Speech skill is for you. There is usually more than one way of progressing through quests in the Wasteland, so you don't always have to reach into your backpack and pull out the biggest gun you have to get things done.。

At the start of the game you're given the option to customise your character down to the smallest detail. Names, attributes and cheekbone height can all be adjusted to your heart's content. Freedom is the name of game here, from the outset you are given the freedom to create a gameplay experience unique to anyone else, and you will soon find that the constraints limiting your play are few and far between.。

Don't forget your Pipboy - You'll need it

 。


 。

 。

 。

Cons
- Areas of the Wasteland are sparse
- Bugs are still present two years on
- Needs more Liam Neeson。

Fallout 3 is filled with many moral choices that impact the game world significantly. A Karma system is used to keep track of a player's good nature, or lack of. Helping people in need, avoiding confrontations and being an honest citizen will award you with good k. Murder, theft and antagonistic behaviour will in kind give you negative karma. How good or bad you are will influence how people around you react to your presence. If you decide to rob a store for valuable Med-X or Rad-Away supplies, people will be less likely to help you down the line. You probably won't be able to see the impact of your choices until you have ploughed many hours into the game, but It's entirely up to you which path you take, and both sides of the coin offer their own perks and bonuses. 。

Two years have passed since Fallout 3 graced store shelves after six years in depment. Hailed as Game of the Year by many media outlets, the high level of anticipation was thankfully met with a stunning interactive gameplay experience that dripped with atmosphere. After much initial scepticism and fans labelling the game as "Oblivion with guns", Developers Bethesda had their work cut out to mould a modern video game that pushed the boundaries for interactive entertainment, whilst appealing to diehard fans of the lauded games that came before. Sales of over five million and critical acclaim across the board prove that they succeeded, whilst the game itself silenced those that protested a heavy similarity with Bethesda's previous title. Oblivion with guns? Fallout 3 is anything but.。


 。

I shot the Sheriff

You start your adventure as one of the inhabitants of Vault 101, a post-apocalyptic bunker designed to keep survivors of the nuclear holocaust intact. Headed up by the Overseer, it's his job to ensure that no one enters or leaves Vault 101. You spend a lot of your childhood living here, cared for by your father James (voiced by the superb Liam Neeson). One day in your late teens, you are awoken to find that your father has escaped Vault 101, and being the good (or bad) son that you are, you set out to find him.。

 。

Combat in the Capitol Wasteland is pretty much mandatory if you are to survive. Deformed animals, mutated beasts and deranged raiders don't  take kindly to your presence if you happen to stumble upon one of their camps during your travels. There are a variety of weapons at your disposal, with upgradable attributes related to them. Hand to hand combat, melee weapons, pistols,tguns, assault and sniper rifles, grenades, mines, revolvers, lasers and even a mini nuclear warhead launcher all make an appearance. There is an impressive arsenal here, and an even more impressive way to put it all to use.。

VATS, or the Vault-Tec Assisted Targeting System, provides a more tactical, cinematic approach to combat than is traditionally found in first person shooters. Upon entering VAThe game is paused and limbs of the nearest enemy are highlighted. Each limb has an accuracy rating, dependent on how proficient you are with the selected weapon and the distance between you and the unfortunate victim. From there you can queue up attacks (at the cost of recharging action points), hit a single key and sit back as your wanderer unleashes hell in a slow motion, Matrix-like attack. The sight of a .32 calibre round leaving your hunting rifle, gliding through the air and penetrating the cranium of some hapless Talon Company Mercenary never gets old. VATS is a delight to use every time, although it is optional.。

 。

 。

 。

Fallout 3 takes place in the year 2277, two centuries after a nuclear war decimates Earth. The majority of the game takes place in the Wasteland, a bleak, desert-like world still bearing the effects of nuclear fallout. As a lone wanderer, you're free to roam the wastes and partake in any number of quests, tasks and activities that the few remnants of civilization provide for you, all the while searching for your  Dad. On your travels you will visesolate supermarkets, irradiated swamps and a city created from an aircraft carrier. Makeshift settlements will become your home outside Vault 101; a post-apocalyptic Washington D.C. isn't all endless sand and wrecked cars.。

If you have never indulged in Fallout unique gameplay or revelled in its trademark humour, there couldn't be a better time to try. The modding community continues to release custom content two years on, whilst the release of sequel Fallout: New Vegas has spurred many back to the original post-apocalypse simulator. Fallout 3 offers hours upon hours of gameplay in a single trip through, and as you are almost guaranteed to play differently second time around, 2008's Game of the Year is a title you will surely keep revisiting.。

 

2011年10月4日星期二

Bodycount review round-up in full

We've already had some Bodycount review scores crawl out of the woodwork and, to be honest, they haven't been all that hot. The middling trend looks set to continue as Codemasters' FPS hits shelves today, but let's start things off on a happy note.MeGamers gives Bodycount an unusually high 8/10, praising it for its simplicity and mindless but fun shooting. "You just pick up a gun, start your mission, and shoot anything that comes in your way," the site explains. "If you want to break way from the regular FPS drones and try something old-fashioned yet refreshing, then give Bodycount a go."From there, though, scores start to fall away for Codemasters. IncGamers awards the FPS a 7/10 calling it "quirky and fun" but notes that it "ermtnp trying too hard to be smart and misses the target with many of its peripheral ideas."Games.cz went even lower with 60 percent along with IGN, which closed with "Despite the thrill of wrecking havoc on an unjust world, Bodycount lacks the polish and overall entertainment value of its peers."Game Informer, Videogamer and Eurogamer's European sites weren't far behind, all giving Bodycount 60 percent. 1UP was the most scathing when it came to reviewing Bodycount. The site gave 33 percent summarising, "Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments." Tom Pakinkis

rmt
较新的博文 较旧的博文 主页