Gearbox boss Randy Pitchford teased fans at PAX in Seattle this weekend that the developer will start talking about the next Duke Nukem game "soon". Speaking at the Gearbox community panel, Pitchford said the studio is still determined to make "our own Duke game"."I know that you guys figured out that, when Gearbox acquired the franchise, we didn't do it just to make sure we could all play Duke Forever, but because we wanted to make our own Duke game," he said. "Soon, we'll talk about that, but not today."Of Duke Nukem Forever - which was mostly panned by critics - Pitchford said he's still "proud" of what Gearbox delivered."I hope some people kind of enjoyed it. When I dug through all the stuff that [original development studio] 3D Realms had done, I expected a trainwreck and I was actually quite pleased. "I had a lot of fun with it," he added. "It was fun for me, and I'm really glad that we not only rescued the franchise but took the time to make sure the world could see what those guys had been doing for all of those years. "And I'm also proud of the things we added to it. I think we did some things to make it a little better."Duke Nukem Forever's first DLC pack, which includes new multiplayer maps, is due out this autumn. Andy Robinson
2011年10月30日星期日
Hard Reset gameplay trailer, screens
Polish developer Flying Wild Hog's released a new gameplay trailer and screens for its PC exclusive sci-fi first person shooter Hard Reset. Set for release next month, the title's being made by a 35-person team consisting of developers and designers who previously worked at the likes of People Can Fly (Bulletstorm), CD Projekt RED (The Witcher) and City Interactive (Sniper: Ghost Warrior).It's being built using the studio's proprietary Wild Hog engine, which the developer says will "deliver stunning visuals" that bring the cyberpunk game's "incredible atmosphere to life". Tom Ivan
2011年10月28日星期五
Battlefield 3 - Physical Warfare Pack gam
EA has launched a new Battlefield 3 gameplay trailer showing off the pre-order exclusive content from the Physical Warfare Pack in action.If you missed the original announcement, the Physical Warfare Pack will offer launch day exclusive weapons and items.These include the "Type 88 light machine gun with bipod for superior firepower and total zone control, the SKS sniper rifle flash suppressor that provides increased stealth abilities for Recon soldiers, and the lethal armour-piercing flechette ammo for the DAO-12 semi-automatic shotgun that is sure to tear through anything in its path."Also included is day one access to the highly versatile DAO-12 semi-automatic shotgun itself," plus the Back to Karkand map pack.DICE has said that the DLC unlocked with the Battlefield 3 Physical Warfare Pack will be made freely available to all players down the line. Watch in HD No comments yet, be the first! Tom Ivan
2011年10月27日星期四
Valve's Newell attacks 'aggressive DRM'
Valve boss Gabe Newell has once again hit out at "aggressive" DRM measure which require players to remain connected to the internet in order to play.Newell last year said that the practice resulted in games that are "worth less" - to a cheering crowd at GDC.This week, in an interview with Kotaku, he went a step further. "We're a broken record on this," said the exec. "This belief that you increase your monetisation by making your game worth less through aggressive digital rights management is totally backwards." Newell added that piracy was "not an issue" for Valve as it is "a service issue, not a technology issue".He cited Russia as an example, which is now Steam's largest European market outside the UK and Germany. Valve had invested in making sure games were properly localised for the region in order to combat piracy."When we entered Russia everyone said, 'You can't make money in there. Everyone pirates,'" he said, going on to explain that, at the time, pirates were localising games better than official publishers."When people decide where to buy their games they look and they say, 'Jesus, the pirates provide a better service for us,'" he commented."The best way to fight piracy is to create a service that people need. I think (publishers with strict DRM) will sell less of their products and create more problems."Customers want to know everything is going to be there for them no matter what: Their saved games and configurations will be there. They don't want any uncertainty." CVG Staff
2011年10月25日星期二
8-bit Subway Art Found In Norway -- Nugge
8-bit art depicting Super Mario Bros., Pac-Man, and Space Invaders decorate the entrances to the Stockholm Metro System. Normally I wouldn't recommend putting your face so close to the walls of a subway, but this girl has the right idea.I think the California State government should take a look at this. Our public transportation system is abysmal, this is exactly the change it needs. Nope, not eco-friendly, cleaner vehicles; 8-bit Pac-Man.Keep reading to see a video of the 8-bit subway station. Source: BuzzFeed
2011年10月24日星期一
Xbox Live Majority of subs bought at ret
Two thirds of Xbox Live Gold members pay for their subscriptions via traditional retailers, Microsoft has said. The platform holder shared the surprising statistic with trade mag MCV, adding that it's working on a number of new initiatives to help stores get a slice of its digital revenue.However, perhaps disappointingly for gamers, the firm said that unlike Sony, it has no plans to release full game downloads at the same time as their boxed counterparts, "out of respect" for retail."There are no plans in terms of that kind of day and date parity," said Xbox Live marketing manager for EMEA Robin Burrowes."We are very respectful of the retail environment, in that we have a window between the release of a retail game and the digital one. There's no immediate plans to change that."We are continuing to talk to retail in different ways," he added. "We are looking to introduce new digital innovations to drive more business. We've been testing electronic software distribution in a couple of places. We will be testing point-of-sale activation, which is similar to buying cards in store and being able to redeem that code at the point of purchase. "We are introducing new digital tokens and are working very closely with retailers. 68 percent of Europe's Xbox Live subscription acquisitions come from retail."Microsoft is also keen to continue bundling DLC and Xbox Live Arcade games with retail releases, such as Fruit Ninja Kinect with upcoming Kinect game The Gunstringer."For certain Kinect games out this Christmas there will be codes included. Sometimes we will be doing: buy a subscription card and get some points which can redeemed against movies or games. We are continuing to innovate that," Burrowes added. Andy Robinson
2011年10月23日星期日
250GB Xbox 360 gets matte finish
The slim Xbox 360 is currently available in 250GB and 4GB variations, the first with a shiny finish and the second with a matte one. But this autumn Microsoft will reportedly launch the 250GB model with a matte finish, basically meaning less fingerprints and other marks.We've got some images that were released to press, but no other official details from Microsoft. We've sent the company a mail asking about it though.Late last month, Microsoft announced a new Xbox 360 wireless Bluetooth headset and Media Remote set for release this November. Tom Ivan
2011年10月21日星期五
EA boss 3D gaming 'hasn't caught on'
3D gaming hasn't caught on as EA once expected it might, and CEO John Riccitiello says the company plans to refocus investment on other areas. "We have not seen a big uptake [in 3D gaming]," he said during an annual shareholder meeting yesterday. "We have not seen a big uptake in 3D TVs in the home [either]."We are not here trying to drive a market. We are here to react to what customers want," he added, according to VentureBeat.EA now plans to focus its investment in growth areas like mobile, social and online gaming. "We see really high returns in these markets and very poor returns focusing on 3D, so we are allocating our resources toward new innovations," Riccitiello said. Earlier this month EA announced plans to acquire PopCap for at least $750 million.
2011年10月20日星期四
Golden Joysticks heading towards stronges
2011年10月19日星期三
Sony No Vita price cut following 3DS dro
Sony has no intention of altering its PS Vita pricing strategy following Nintendo's decision to cut the 3DS price by over a third. That's according to executive vice president Kaz Hirai, who told reporters at the company's Tokyo headquarters: "We packed so much into the device and made it very affordable."There is no need to lower the price just because somebody else that happens to be in the video game business decided that they were going to lower their price," he added, according to the Associated Press.The Wi-Fi Vita model is set to cost 24,980 yen when it goes on sale in Japan, the same price 3DS launched at. However, from August 11, the 3DS price will be lowered to 15,000 yen.Earlier today, Hirai confirmed that Vita will launch in Japan later this year, but won't release in Europe and the US until 2012. Hirai didn't characterise the timing as a delay, but said Sony wants to be ready with a strong software line-up for the system at launch. Tom Ivan
2011年10月18日星期二
Second Life Review Who Says You Live Only
Confused? Well, let me try to explain it. There's a button called "Build" that lets you start creating (you can't build in most places as to avoid a spam of objects, press ctrl+F, click the places tab, and type in sand-box. Find one you like and teleport there. These are the designated building sites).。So, when this build menu comes up you can choose shapes and if you click the ground it creates itself there. Now, if you right-click whatever shape you made you can edit it in many different ways. But if you click the content tab you will notice you can put or make scripts in there to make it to a wide array of things. You're probably thinking, "Hey, if all I have are these shapes then everything in this game must be all blocky!" Don't fret, I'll discuss that when we get to the graphics section. Also, since you can build anything you can also look like anything. The customization on here is endless, you can even be Sonic the Hedgehog!。There are some ways to make money without giving them a credit card. That is by Camping (People pay you to sit on a chair. You get money per time spent there. For example, 2L per ten minutes), Building and selling your creations, scripting and selling those, getting a job (Security, Djing, Host, Greeter, just take a look for people hiring), and many other things but these are the basics.。Before you begin to read this review I'd like you to drop any pre-conceived notions you have about this world. The media is usually never kind to this game.。。Now, not everything in the game costs money. Most activities are free (who would charge you to dance at their club?) and some things for your avatar (hair, clothes, etc.) are free. Those types of apparel are called freebies and can be searched in the places tab. Also, if you go to http://www.xstreetsl.com/ you can search for what you want and then click the prices column. This will order it from cheapest to most expensive and there are often many items costing $0L on there. You won't find everything in-world but it sure beats drudging through a large place filled with them, especially if your computer can't handle that many things on-screen at one time, plus you can look decent with just freebies so don't worry!。Keep in mind that this game is aimless. There is no set goal for you to achieve here but much fun to be had. To go along with this the world isn't connected. Instead of being on one giant land mass you're divided into regions called "Sims". Each Sim is different and its contents are based on who owns it.。Overall, this will be nothing like you've ever played before. Heck, most people will debate whether or not this is a game. If you're looking to level up and PVP you won't find that here (Well, there is a RPG place where you can do this but it won't live up to the real ones). But if you're looking for a wide variety of things to do, want to meet new people, have a creative side, crave exploration, or want to try making a business and make real life cash then this game is worth at least one play-through.。The graphics in this game differ depending on who made what. This is difficult to explain in words, so here's some examples. A perfect example of how these shapes can turn into wonderful creations is by looking at the screenshot with the cat in it. Also, this game can be a computer hog and you may lag depending on where you go.。First, let's talk about the Game-play. This is a very hard topic to explain as what you do in SL depends entirely on you. If you want to shoot zombies, you can. If you want to go to a club and dance your heart out, you can. Explore haunted houses, watch a movie, ride a rollercoaster, you can! The game is basically one giant sand-box. Meaning, everything in the game is made, coded, and ran by players (except the game itself of course).。Others like this:
。I highly advise you find a friend who plays or make one in-world. Since this game is aimless, you can get lost and frustrated very easily. I have seen many people quit right after logging in because they didn't know what to do but when I offered to help them and show them the ropes they changed their mind about the world.。The economy is based upon real-life cash. As it is right now, 1000 Lindens (L) is around $4 USD. It's cheaper on http://www.xstreetsl.com though. The value of that 1000 depends on the person though, if you want to save up and buy something that costs 20,000, you can. If you want to buy nice things that cost 1000 each that's fine as well. Now, this goes in reverse as well. You can turn your Lindens into real cash if you wish.。The majority of the people in this world are very nice and will offer to help you if you're new. Granted, every place has it's own share of misfits and hooligans. People look very different from one another and can be many things, so you shouldn't judge a book by its cover. But by all means, if you see a walking male genitalia then you can assume what you will of that person.。Some places may look like this.
。As with most games there is a forum so you can talk to your fellow Second Lifers out of world. In-world, you have basic chat options akin to most games like the friend list, instant messaging, etc. You can also create or join groups. This are like "guilds" as it has it's own chat-room and online list. As of now, you can belong to a maximum of 25 groups. An interesting feature though is the voice chat. If you have it enabled you can talk to and hear to those around you. To add a touch of realism the voices will become fainter as you move away. (There's an option for this to be triggered by your avatars location or the cameras.)You can also voice chat with your groups but this will disconnect you from the world's voice chat.。And here's an example of a high-quality Avatar.。This game is suited for the 18+ audience. If you are not of this age please visit http://teen.secondlife.com/. You may still refer to this review as I believe both versions are exactly the same but the teen version restricts content.。 By Jason Gallienne (Jrgsubzero), Onrpg writer。
Pros:
- Very different from most games on the market (Generic grinders)
- A world you can help make
Cons:
- Extremely confusing for new players.
- Unless you learn a trade the quickest way to earn money is by paying cash.。To continue, you can build anything your little heart desires and then script it to make that creation do what you program it to. But you don't have to choose that path. You are more than welcome to enjoy other people's creations and worlds. As I mentioned earlier, you can press Ctrl+F to search places you want to go. Some examples would be Amusement parks, Clubs, Combat, Racing, etc. There are many things to play and explore, you just have to find them.。Another notice. If you are of age to play this but do not wish to see mature content you can filter it out with the appropriate buttons when you are searching places, people, groups, etc. Treat this like google when you search places. If mature content is enabled then you might get more than just what you wanted when you search "Club".。
2011年10月17日星期一
Star Wars The Old Republic, Battlefield
EA has revealed record-breaking pre-orders for Battlefield 3 and Star Wars: The Old Republic ahead of their respective launches this October and this "holiday". According to the publisher's CEO John Riccitiello, pre-orders for DICE's shooter "are tracking extremely well", at more than ten times the rate of those the publisher saw for Battlefield: Bad Company 2.Meanwhile, the company says BioWare's MMO has broken EA pre-order records.According to Cowen & Company analyst Doug Creutz, channel checks "indicate that [Battlefield 3] pre-orders are roughly comparable to those of Call of Duty: Black Ops last year, which has gone on to sell over 20 million units", although not as strong as those for Modern Warfare 3.EA started taking pre-orders for Star Wars: The Old Republic last week, when it detailed three separate editions of the game.
2011年10月16日星期日
Torchlight 2 X-Play Gameplay Preview
Torchlight 2News (3)Previews (3)ReviewVideos (7)ScreenshotsCheats and Walkthroughs Torchlight 2News (3)Previews (3)ReviewVideos (7)ScreenshotsCheats and Walkthroughs Torchlight 2 Gameplay Preview » Torchlight 2 looks to fix all the problems that fans had with the first game. Runic President Travis Baldree recently showed our Blair Herter the new multiplayer and the new outdoor environments while insisting it will remain $20.Torchlight 2 comes out later this year.